from anon at passdribbleshoot,
4-3-3 Exploiting Space
This was written with adults in mind, but is still a great learning tool for all coaches.
A (hopefully) comprehensive guide to recognise attacking movements with 433 and to improve your overall decision making with the ball.
Though the audience for this guide is intended for the novice and intermediate level, more experienced players may find useful insights. I would like to stress that everything in this guide is my own opinion and whilst I do have my own philosophy on how the game should be played, I have tried to be as thorough as possible to accommodate for a broader range of playing styles.
Introduction
I will be breaking this guide into sections as it will be quite long. I have drawn diagrams in situations where a visual is needed to help illustrate the points I am making. In all examples the reading is the red ‘attacking’ team and the opponent is the blue ‘defending’ team. I will assume that the reader also has basic footballing knowledge. As far as playing style goes, this article will favour possession based teams and players who are patient. When I say possession, I don’t mean players who constantly pass the ball across their back four and think they’re Barcelona. I’ve summed up a quick list, of what I feel, are the prime qualities of attacking in a 433 system:
Score goals – It sounds so obvious, but it needs reiterating. You can pass the ball about and have the team look smooth, but if the score is 0-0 it doesn’t matter. You need purpose to your passing and movement. If you’re not scoring goals but can keep the ball, some of the ideas in this article will be helpful for you.
Patience – I mentioned this earlier and I’m mentioning it again. Holding sprint, contain and second man press all day means you are not patient. Whether you are attacking or defending, it usually is just a case of waiting for your opponent to make a mistake. Some of the attacking ideas in this guide will hope you spot the mistakes and take advantage of them when you do. Even if you spot a mistake, don’t panic and rush to exploit it because usually in doing so you’ll make a mistake of your own. Keep calm and play your game.
Ego – What I mean here is your ability to accept defeat and learn from it. The worst thing you can do when you make a mistake is not learn from it. If you lose a game, even if you were the better player, you can still take something away from it. I know it’s just a game and FIFA can be annoying at times, but getting angry when you play often just leads to more mistakes being made.
Sweat – I’m going to mention sweaty goals right here and get it out the way at the beginning. I am not saying that every 1v1 you get you should immediately look to cross. If the opportunity presents itself for a ground through ball/pass and it’s a clean run through on goal, I am going to take it. Messi wouldn’t complain about scoring a tap in and neither should you. The easiest way to score a goal is if the goal is empty, so why not do just that? If you get sweaty goals scored against you, then you probably aren’t as good at defending as you think you are. Relax, it happens to everyone.
Setting up
I am not going to tell you which players to go out and buy as everyone has their own preferences but I do suggest the following for improving your ability to best use 433.
Passing – Your players don’t need to be world beaters, but they should be comfortable in possession.
Pace – I’m not promoting pace abuse, but you will need quick wingers. The back four also needs to be relatively quick. Full backs with good stamina help massively as they can be up and down the flanks, providing you with consistent out-balls. The higher up the pitch you have your backline the more mobile your CBs need to be.
CBs – I tend to have hybrids of strength and speed players here, so they can cover each other well. People have other preferences granted, usually a brick wall and a sweeper, but like I said earlier, this article is my own opinion. At least one CB should have a strong long passing stat (possibly even the driven pass trait). While I will talk about short passing primarily in this guide, longer passers are useful for hitting long diagonals in the event of plan B, or if there’s a big gap that screams for a ball over the top.
Midfield trio – I usually line up with a combination of passer/creator/destroyer, with the destroyer being the CDM (or middle of the three). It is a single pivot midfield, which means I will be using one holding midfielder and not two (like in 4231). My CDM will be a competent passer and should (hopefully) be more physical than the other two midfielders. This is the most important role in the team and it should be a player you are really comfortable on the ball with.
The number 9 – This is your lone striker. Everyone will have their preference and will tell you who they think is best. I personally like anyone who is a good finisher and has good movement (basically anyone who scores goals).
Objectives
If you’re not scoring goals, then the objective is pretty simple: Score more goals. The easiest way to score is to get a 1v1 with the keeper (naturally), but you need to get in that situation. You get there by taking advantage of the space offered to you, usually offered up by the opponent making a mistake. This guide is here to help you recognise, create and exploit the aforementioned ‘space’.
Usually to be able to get the ball into workable space, you need to have the ball in your midfield trio so you can then dictate the play. Having the ball in your defence limits your passing options, as does having it with your front three. The most options come from having the ball in your midfield three, so naturally having the most options means you have a greater variety of ways to exploit your opponent.
When I say midfield trio, these are the players I am referring to:
We’ll start with the absolute basics. All attacks have a beginning and that often means starting from the goalkeeper.
Playing out from the back
You typically play out from the back because you want control. It’s slower than a punt up the pitch, but it has a more guaranteed outcome. Depending on the type of goalkeeper you selected, some will have better throwing than others and some will have better kicking than others. I tend to lean towards keepers with better kicking. If I have the time and space, I will always drop the ball to the goalkeepers feet and pass the ball out. I personally find that passes with the feet are a lot easier to aim than throws.
I will walk through 3 examples to get the ball from your keeper to the midfield trio. All have their time and place. You should pick the one that offers the safest route (the one with players in the most space). Fortunately, all of these situations have the same player movement.
These are the movements you need to look out for. Not all players will move, which is why some options will become more favourable than others.
Your holding midfielder should drop between the centre backs to create a 3v2 at the back. The CBs spread out to allow space for the CDM. They also drag out the opposition strikers giving more room to your other CMs. The fullbacks push forward to give more options.
Short options:
Either roll/pass the ball out to one of the three options. The option you pick should be the player you are most comfortable on the ball with given the level of pressure he will be under. If you feel you can turn quickly with your CDM and lose the two strikers, then this is the quickest way to get the ball into your midfield trio. I don’t recommend trying to dribble your way out, but if there is space behind the CDM and you can get a clear pass to him then by all means go for it. If not the CB with the most space is the best option.
When the ball is with the CB, he has 3 options. The favoured option is to play the ball out to the fullback, who can then pass it inside to the midfield trio. The other options are either the CDM if they are still dropping deep, or back to the keeper. Either way, you’ve still got the ball. When the CBs are spread wide and the CDM drops in, it gives them more freedom to bring the ball out from the back, something Gerard Pique does excellently for Barcelona in real life. Handy information if you’re struggling to break down packed defences, which should become more relevant later on.
The long option:
The long option bypasses the CBs and goes straight to the fullbacks. The pass/throw should be well weighted so that it is easy to control and keep possession. Once at the fullback they should pass the ball inside to the CM, or back to the CB if there is no option inside.
The space between the lines
Now that you’ve gotten the ball to your midfield trio and are comfortable keeping it; the next step is to force a move forward and create attacking space. The most dangerous space is between the opponent’s midfield and defence. As highlighted:
When inside this zone, you’re reliant on either a clever piece of movement from your front three or a mistake from your opponent. Your opponent will make a mistake by moving a player forward out of their defence, which will leave space in behind that player. The idea is to exploit that space making driving runs with your players and then playing a through ball in the channels or over the top.
Naturally to make it easier to exploit this space, it is optimal to make this space bigger. We can do this by dropping the CMs deeper and pushing the fullbacks forward. Essentially making a 5 man wall across the pitch, meaning you can easily keep the ball until a player makes a driving run.
Driving runs – Movements to look out for
I’m not going to describe at length how to ping the ball around your midfield, but you should recycle the ball until one of your players makes a driving run. This should be fairy noticeable with the new attacking AI. The driving runs can come from pretty much anywhere. If the runs come from fullback then you can create overloads on the wings and one-two your way forward.
It can come from one of the midfielders too. You have 3v2 in this zone, so it is possible to rotate and pass it around. A light chip over the top and a run through could also work. Drifts from your CMs or a drive forward from your CDM. Plenty of options here:
My personal favourite is having one of the wingers drive inside. It is probably the most direct method possible. As I outlined earlier, if one of the CBs has a solid long passing stat, they should be to hit long diagonals to the wingers. The drive inside naturally forces one of the CBs to react; leaving a great chance you can get a through ball off to either your striker or opposite winger:
You can even utilise the standard false 9 movement and drive the wingers in behind:
Ball retention
The main purpose of 433 is to be able to keep the ball until openings occur. The best openings that you’ll get, in all honesty, are on the counter-attack. This is because a disorganised defence is a lot easier to break down than a structured one. The reason why I don’t adopt playing on the counter is because I feel I’m much better attacking than I am defending. If you’re a competent defender, playing on the counter could be worthwhile, although the idea of letting the opponent attack frequently doesn’t sit right with me. My belief throughout my footballing career is that if my team has the ball, the opponent cannot score. Like I stated earlier, this doesn’t mean passing the ball needlessly around my defence. But if I’m passing it needlessly around my wingers and midfield, it’s cause I’m looking for an opening or I’m content to protect a lead and invite the opponent to make another mistake.
Tiki-Taka couldn’t really thrive in the UT12 environment because the pace of the game was too fast. While there is an emphasis on quick passing, the progression up the pitch was fairly steady. The slow build up was made even slower by the reluctance of players to make off the ball runs and static marking. With the attacking AI improvements in FIFA13 and hopefully a reduction in pace, it definitely is something to consider for UT13 and/or H2H gameplay.
As far as passing is concerned, 433 is just a series of triangles. The idea being that the player on the ball has at least 2 options all the time.
The only other piece to the tiki-taka puzzle is tempo control. You need to keep the midfield ticking over so it doesn’t become static. By letting the ball do the work, you should hardly need to sprint. By recycling the ball it gives new opportunities to spot mistakes made by the opponent and more chances to see driving off the ball movements. Slow and steady build up until you’re ready to pounce and then the transition from ball retention to goal throat must be swift. If it’s at the same controlled pace then attacks should be relatively easy to defend.
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